![]() ![]() The game makes you track missions on your own and decide what to do. The tutorials make you feel like you know what you’re doing and that’s a good thing. You’ll learn how to set up rods for float, spinning and bottom fishing, and how to adjust the resistance of the line and your reel speed. They do a fairly good job of explaining the basics with hand-on exercises that you need to master. The first few hours are full of tutorials that may or may not annoy you. There’s only one pair of pants, for example, though you can have them in three colors and that’s basically what you can do. Upon starting The Fisherman - Fishing Planet you create a character. Its pretty bad whehn people are more concerned with how much $ and EXP fish will give them based on what they are using than they are about the quality of the fishing itself.Acquired: A copy of this game was provided by a publisher for review purpose Story See, herein lies the main issue with this game right now: there is far too much focus on the damn economy than the fishing. That would just compleltely defeat the purpose of the game, wouldn't it? Its up to the player/angler to get all relevent info on the species he /she is after, and set up accordingly to cover a few species in that bracket. Which it shouldn't tell you exactly what to use for each species. There are balanced ones, then there are better set ups. So far, I haven't seen one go green, but then again, I'm not using underpowered setups to see which I can push the limits with, which could give me more benefits. I've experimented in some of my own and with the new changes, if my set up is too OP - even though I like to use it for its resilience and sensitivity - I'm given less XP/money than I deserve. Originally posted by CZBGR Icepick:There are setups on the Ubersheet, but it doesn't tell you which to use for certain fish. ![]()
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